Factorio when to start city blocks. Seems not working in mods, such as BA.


Factorio when to start city blocks With that done, you build a city block of each science along with a city block of each component needed, as you go along you’ll be able to copy-paste blocks more often and soon you’ll be mega-basing. Full block where each is built within a set size. 5) Train size / Block size B) Rush straight for blocks or build up first? bots make expanding block a ton easier. Much bigger city blocks can include train tracks directly in them. com/thejargamesCity Blocks Blueprint Bookhttps://factoriobin. I have 2 block setups. 100x100 is a bit small, but it's the great size if you want different blocks for train tracks and stations and factories. But with drones or mods like Transport Drones (or even with vanilla belts), you can have very good looking and super simple city block setups. One is a "Standard" city block setup made to be 100x100 with a small path between each block. Besides that, city block is an organizational concept, not a logistical one. Well in SE I went for micro blocks, not city blocks. Hey there!Here is a new City Block for you!You can now acces them on factorioprints:https://factorioprints. , trains, transport drones, etc. I think this is where im starting to go wrong here. Plus, you'll have to redesign them several times. 24 favorites City Block Stations. The train congestion will slow you down more than the extra distance if trains can maintain top speed. City block design is about designing specific sub factories building one specific output - aka plates go in, chips come out. A. Deconstruct the old stuff only once I've got an updated version up and running. FACTORIO 1. Over the past few years I’ve been slowly putting together a blueprint book for a city block system in Factorio. Ive already got and implemented some feedback from reddit and now decided to ask most dedicated and involved part of the community - you! I have a few screenshots attached to the post - overall view of a block, closeup of intersection and closeup of trainstation+enter+exit part of a block. City Blocks. So starting from new smelting blocks all the way up. (I’ll try to post a screen shot later tonight but cannot promise ). Once you've settled on a train size, and a block size that works for it, you're pretty much done. Optional Sep 12, 2019 · I've returned from a Factorio hiatus and have decided that my previous city-block plan of 4LP to a side is insufficient for my midgame needs. I use 1-2 trains. the trains all get schedules that have them go to the nearest FUELING hybrids between city blocks and buses also exist e. Basically exactly what the title says, I keep hearing people talk about city blocks and how nice they are but I haven't found any guides to figure out what needs to go into a city block or how big they should be, how to get resources to them, how to get resources out (like do I use trains, logi bots, or belts like a main bus) and at what point in a playthrough I should start using city blocks. Grid-locked 100x100 city blocks. After having that problem too, I came up with this (2-way/4lanes right hand drive), which works ok so far (still building on this map, but had 16x4 blocks running on last map): FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Oct 27, 2022 · Optimizing Early Game with JUMP START BASE - Factorio 0. 1 i had optimized city blocks that just got ores and coal by train that produced 50 SPM. You can start building using blocks, but I wouldn't recommend it until you've progressed further, as the blocks really aren't helping much. g. This block was organized in small "villages" by 10 of that blueprint instances. If you're running out of resources, the thing to do is go get more resources. Could i start with city blocks now or i should have structured at the start? How can i plan the structure of the blocks if i dont have the big poles at the start? I tend to make a starter base until I get to bots, then make a city block grid and start migrating production cells into the grid. Rail Keep this separate from your bus base, no stealing resources from the bus base. Thats what the sub/village train system could keep up. from there you just place the grid and factory parts. Most of the time I’m going to city blocks only if I can’t keep production chains clean by any other way. Is my first game and im following a lot of the Nilaus masterclass. I am a main bus enjoyer, and I think I have about figured out all there is to know about the main bus Feb 12, 2025 · Im currently trying to design my first "real" city block. build your starter base/bus layout within the city block structure so when you start transitioning to a city block rail layout you can import/export from your starter base without spaghetti-ing in rail stations. I think some time now how to get a similar strategy with space age? City blocks are best when paired with point-to-point distribution systems (i. City blocks 100x100 as well. Nothing stops you from doing both together, but they're not useful to combine and arguably it's not even a city grid anymore, so no one is going to make a video about how to arrange a main bus in a grid, because it's just not a useful way to organize a main bus. I prefer a less restrictive set up. Main bus and city grid are kinda orthogonal solutions to the same problem. Get your train system set up first, then transition to a city block design. Once the process of building the blocks is all blueprinted and can just by copied, I end up rebuilding everything, inside the blocks. then near that give a block a bunch of stations stacked together and named FUELING. Stops working when you came across 1k spm. It's just trains that make it complex as they don't quite fit the simplicity and compact sizes. When you are done you can pick absolute snap to grid with appropriate offsets (depending on how much you want the blueprints to overlap) Mar 18, 2021 · for each recipe, I create a separate block of factories that produce it, and a separate block with the storage of this resource. Still, it is not an 1-8-1 megabse trains work nicely with 100x400 "blocks" with one 100x100 block for main rails/intersections, then a block of stacking, a block of unloading and loading then 1 100x100 block of beaconed build. Have each city block designed to make one type of thing, with any inputs supplied entirely by your train network My blocks tend to be large. . Don't put all the smelters and circuits next to each other. Seems not working in mods, such as BA. If you can't fit everything into one block then unload in another Jul 31, 2021 · I made some big changes. Typically you'll start with a bus base, then transition to a hybrid base where some things are being built in blocks, others on the bus, and there's an rail yard where you unload from city blocks onto the bus. 000 Science / min Megabase created by Little_Elia featuring City Blocks, lots of Master Class designs and connected through Logistic Hi guys, im new to concept of city blocks. Smelting simplify the 4 way block to a 3-way block and make a new print simplify the 3 way block to a turn block and make a new print place the 4 way block again, simplify to a straight path and make a new print create a print of just tiles and another of just poles FACTORIO BASE-IN-A-BOOKFactorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots. 18 - FACTORIO MASTER CLASS. 0 BASE TOUR10. City blocks are not an Upgrade for an existing base, they're a whole new one. Each block is the size of 1 roboport logistics coverage! Obviously the blocks themselves do not have train stations inside the production areas, even 1-1 trains would not fit. But how you want to process your blocks is up to you. Empty space in a city block isn't a sin but fill it with solar if you like. Generally I don't recommend stackers. Solar Block Short answer: Main bus. Find blueprints for the video game Factorio. Long answer: a main bus will get you to a rocket (or even several rockets an hour) with minimal overhead and is pretty much always a good place to start off. Just plop the grid down by the edge of your base and expand that way. Usually, you use the starterbase which carries you to about the midgame and is generally used to fire the first rocket, to prouce enough materials to build your City Block design. I usually play rail worlds, so going large is just part of the game. I took the city block layout Nilaus uses (I just looked up his youtube video, I think it's called 'organizing your base with city blocks'. Just start designing blocks, rail segments, etc. ). com/user/S9kDskV9WgTq0C929MA1jCnBATu1 City Block is The BEST!Short Factorio Tutorials First Edition: https://youtube. 0. But the blocks need to be pretty big, since a lot of py buildings are very large. If you need a city block design, you know you need one and why. I design a subfactory that is as tight as I can make it but the criteria is units of end product produced per minute so size of the sub factory varies by product type and I just connect the various subfoactories with rails. So, for example, for IR2 I went to city blocks right after researching Iron Age. At first this seems like what some have called an 'artificial restriction', though I dislike the name, and the implied concept. This way you can rate your trains to be about 1-2 belt per wagon per min. 627 favorites Jump Start Base. I like it because I have a walking path, my intersections all laid out. And because my blocks are large, the first factory ends up taking up only a few city blocks of space. 18 Tutorial/Guide/How-to. com/post/1btcz FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Feb 12, 2025 · The risk here is that if you start a large grid the blocks in the middle would not have enough trains reaching the block to keep up with the stations. ) He uses a 100x100 setup with four roboports and measuring sticks from big electric poles. That said, I'd also put two absolutely iron clad and indispensable rules to city blocks: Always start designing the blocks with rails. the list of stations in the search is spinning with a delay. Make each block create as many resources as possible, so that you can fill a train fast. main bus - have limited scalability, easy to start with. Spread out your high traffic city blocks. After you set up the start of the city Block base, the starterbase usually becomes obsolete. And don't sciences, I think i need to go back and take some of the production out of the blocks and move intermediaries into their own block, especially for my science production. Everyone starts here. Nov 11, 2016 · A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Increased from a 4x4 to a 6x6 chunk size. at the moment I have: 1,232 active trains ~ 10k logistic drones for local transportation each new block significantly reduces the performance of the game. Book Contents. So let say 4x4 chunk city block would use 4 to 8 belts in or 4 to belts out 8. Recently, the user updated the blueprint, possibly to help new players build a starter base in Factorio 2. City blocks is probably the simplest design there is. City Blocks 2. Jump Start 0. I currently have something like 15 City first make sure you have a good place to make fuel at. So, for my current base, each if my City Blocks takes up an area of 6x6 chunks. These are 2 different approaches that you can choose from. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVShort Factorio Tutorials S Oct 23, 2024 · City Block Base Factorio Prints user Erinch posted the City Block Base blueprint months ago. 58. Rail blueprints are right-hand drive and for 1-8-1 trains, using vanilla train limits. In tinkering with distances between roboports (islanded lognets, no base-wide "one bot network to rule them all) LPs, substations, and even experimenting with measurements based on train lengths, I've decided to come at this from the exact opposite FACTORIO SPACE AGEFactorio: Space Age continues the player's journey after launching rockets into space. My treated wood is currently struggeling so I'll probably build a fuel value creating city block first (or tap into some geothermal). i usually start my blocks around an oil node so i can start with the fuel source. I want to try to make a city block factory. 18 Tutorial/Guide/How-to Jan 6, 2025 · I've figured out why WUBE moved cliff explosives off of Nauvis. If you want to support 2-8 trains for example, you're not really going to be able to do that if your base block size is only 96x96. or rail block where you have small prints just for rails. But the loading / unloading stations are each a block and sit adjacent to the production. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. WRT integrating city blocks, the simplest method is to just tear down your spaghetti and have your robots rebuild everything Properly(tm) in city blocks, or possibly to just build a Proper(tm) city block base elsewhere, since you have Depends on modpack and your wish to use it. There’s a few key features that makes my system fairly unique: Rails are run through the middle of blocks, not at the edges; Rails are only run where needed, not in every block; It uses a fairly sizeable 128×128 grid Jul 30, 2021 · Press ctrl+F4 and enable grid lines, and make sure that everything fits into the 128x128 area. Apr 19, 2018 · Re: LilyRose's City Block base Post by AK90 » Fri May 18, 2018 11:09 pm I loaded this map on my PC at it hated me for it xD Cant get it above 18UPS, and thats on an Intel i7 CPU with 16GB of RAM. Can someone give tips/guidance on making my city block truly ? I do not know how to power up the roboports (placing big power poles) so that even if the BP is rotated, they will be in identical places. 1. How I plan to do it is to use the city blocks to fix the bottlenecks in my starter base to be able to build city blocks faster. 100x100 is a good size for trains 1-4 with waiting zones for each One of more prominent proponents of city blocks style is Nilaus with his youtube videos and twitch streams. This is easier solved by reducing the expected throughput inside a block, (less stations) or larger blocks, or having "empty" blocks surrounding those that receive lots of trains. 0 - Factorio Space Age Master Class by Nilaus. 32 8,820. Regarding the resource calculation, if you are not using mods like Factorio Planner, I'd go big. City Block 100x100. City block designs really shine when you want to build really big, probably bigger than anyone w Grid-locked 100x100 city blocks. So keep that in mind. On my current Krastorio2 game, I had a normal thrown together starter base, grew it into a main bus base for making all the early science, got bots, started a bot base at the end of the bus to continue making rest of the science i could make then before the end game sciences, and then started to expand my train network, supplying ore to my main bus smelting, then started building the city Dec 4, 2024 · With 1. Dealing with the odd shapes forced by cliffs, if you build large enough, will break the City Block style of building and encourage finding ways to use odd shaped spaces for factories. I generally have a number of different types of city blocks * Inbound logistics (Trains and storage areas) Failing that, once you have bots is an extremely good time to start (re-)arranging things into city blocks. I started using it for my SE playthrough and now I cannot build city blocks without it. Works out well for my megabase-in-the-works. I'm trying to make my first city block setup on my basically first Krastorio2 game. 70 KB 2. Order Your Base with the MAIN BUS - Factorio 0. e. Discover new worlds with unique challenges, exploit You can't really "megabase" if you're only up to blue science. View Copy. 67. If I planned to go to city blocks at the beginning of the playthrough - I’d go there right away. At the moment im running a big main bus and hace a net of building bots. Then all you need is a blueprint for your city blocks. 55 KB 1. I'd up a few pics but imgur is taking a crap. City Block 2. For the beginne Jan 5, 2025 · City blocks can be made to work but by their nature they are restrictive. Share your designs. Dec 6, 2024 · Im wanting to start a new factory, before making it to aquilo. You'll find that 1:1 trains are quite sufficient. Does anyone uses something except city blocks to build bases? Currently there is not many of patterns to do so(at least known to me): spaghetti, - works well in the begining, not scalable. Once you get your city blocks going, you can start dismantling the base. 34 82,386. If you have many trains incoming, you don't want them waiting for too long. Instead design in mind with up to 1-2 belt of items in/out per chunk of city block length. That blueprint was 2x3 Cityblocks big. My other planet factories are pretty bad and i would have to go to each of them and fix them up and do more work there, and its pretty tedious and i guess im kinda just burning out of it. Do you like the Jar vibes?Hit the tip jar to keep the channel going!https://ko-fi. What happens in between is irrelevant to the larger logistics system - only that this particular part of the factory needs iron and copper plates as an input, Nov 15, 2020 · In case you want to place lots of this city blocks, you might run into troughput problems too, there will be a lot of congestion. If you don't do that you can end up with rails being misaligned by 1 tile in your entire base. This particular blueprint was inspired by Nilaus' Base-In-A-Book blueprint, which Erinch saw a need for optimization. In my current base, I am staggering each row of city blocks by 3 chunks so every intersection is limited to 3-way, easier to signal to prevent deadlocks. dbdrr siig vrq sjag sdccf tyx tdzl zelo abfuum enm

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