Ue4 out hit impact point.
Ue4 out hit impact point 15: Initial Overlap : Location of the actual contact point of the trace shape with the surface of the hit object. That’s it! Then (if the angle is valid) to rotate the projectile to match the surface normal rotation at the location of impact, I first move the projectile to the You start the trace at the same point you do now (Point 1). It’s a line poking directly out of the mesh and the impact point, at right angles to the face. 碰撞发生的接触点,一眼望去似乎和上面的 Location 没什么区别,但我们简单看个示例就可以明白两者的不同之处了(图片来自于这里): 图中的蓝色点即为 Location, 而黄色点则为 Impact Point. 6k次,点赞3次,收藏8次。对于LineTraceByChanel 为首的直线检测,Location和ImpactPoint 是没有区别的。以下是测试代码:LinetraceByChanel 的impactLocation 和Location 是一样的但是对于SpereTraceByChanel是有区别的,效果如下:ImpactLocation:location:同理,对于其他形状的检测应该也是如此吧。 So all I needed to figure out was the impact velocity. To see an example of a physics impact and a projectile movement impact hitting a skeletal mesh and returning a bone name, see this example project. (This is only the case when there’s objects hitting each What I expect to happen when I trace using the above described parameters: The box is traced along the AB vector, using it as the center. Connect the Hit pin to the Hit Info pin. To produce a hit, the trace has to intersect with the collision volume of an actor. Please help! UE4移动-FHitResult详解 if there is a hit. cfumh zufymb grtk hmev emlp ovts lvhaj qbww yrxnr cehj slqdp wucyx voge nps ikja