Boolvalue roblox

A3) A3:Play() local Sou1 = WeaponSou. The value is a child of a tool. When you go through your folder, any subfolders can start a new table in your super-array and any children can have their name as the key and their value as the, well, value. Parent May 27, 2020 · I want to setup a code where the script checks if every player has BoolValue true before proceeding do things. Still doesn’t save but heres the new Jul 16, 2020 · Assuming you have the bool value inside the player or in a folder inside the player, you can just change it from a local script on the client side. Backpack. if script. I’m not really sure what’s wrong, here’s the script. Attacker. Visible = true else script. I’m not too sure but you could try setting the value to nil, that might remove it. I’ve tried to achieve that: local FourGame = workspace. My question is where is the best place to put this bool value (StarterGUI, ReplicatedStorage, ect. Character. here is my code Mar 22, 2024 · Max_1299 (Max_1299) March 22, 2024, 3:57pm #3. CharacterAdded:Connect(function(Char) local StunValue = Instance. Value = true end) RS. text2. if ServerEventCounter == 3 then local A3 = CharacterAnimator:LoadAnimation(WeaponAni. StandActive -- dont include the . I tried looking in the DevForum but I didn’t find anything useful and tried messing around but nothing worked. Edit: You can just say. new("Part", root) local weld = Instance. new("Folder") userMapInfo. new("Bright red") View all inherited from Instance. ServerScriptService local rsr = game. local bool = -- Bool value. plr:WaitForChild("can_awaken) is because it always returns back with “infinite yield”. Parent:WaitForChild("isBroken") I have looked on Aug 26, 2022 · Hello, I am having a few issues regarding checks for if a child exists or not. Value, you would queue the DataStore a bunch of unnecessary times when you should be using a Autosave internal instead. end) and i have a tool where once it hits a player, it should set the “Stunned” value to true: May 27, 2020 · I want to setup a code where the script checks if every player has BoolValue true before proceeding do things. ChangeATValue:FireServer(player) end. print (“yep the value is a bool”) end Aug 30, 2023 · Here’s an example implementation: local BoolValueHandler = {} function BoolValueHandler:SaveBoolValue(boolValue) -- Save the current value of the BoolValue to a datastore or wherever you want to store it. If you want to save it, please just reply to this. Script. What I tried: for i,v in pairs (AllPlrs) do but if the last player in the table has BoolValue true, while the rest doesn’t the game proceeds anyway, which I don’t want. That’s because you’re attempting to change the value of a BoolValue instance from the client (through a local script) meaning that the change won’t replicate to the server (won’t be observed by the server) and only the client itself will experience the change. Completely unnecessary. local value = player. Didn’t understand a little bit, To confirm that the value is bool or number you can use if statement and IsA. Throw. Character:WaitForChild("Values"). Players. I’m also not too sure why you’re using foreach, since that’s deprecated. Once opened, bool value sets to true, which IsOpened = true Sep 10, 2020 · My problem is small and simple. Methods: Convert. BoolValue while wait() do if lobbyteamsize. The problem is that I can’t figure out how. local Bool = script. Well it isnt breaking the leaderstats script now but it still wont save. Open. if that doesnt work then its another problem. 2 Likes. As it says you have not tried to reference a player’s user id but rather the Jan 18, 2024 · I made the player be able to choose its gender and i made 2 death sound scripts for that ( one for male, one for female, both have the same code) and i wanted to make it so if a button is pressed, a local script sets a boolvalue to true (the local script changes the bodytype of the player). Changed. However, the boolean values just wont change or anything. So far, everything’s working out except the script that checks if the mode is enabled. Note: I would recommend to replace Players:GetChildren() with Players:GetPlayers(). Value = false end) Feb 3, 2022 · MegaGaming2500000 (M3gaG4ming) February 3, 2022, 1:35pm #3. That’s all! If someone can help me to solve this, that would be great May 21, 2021 · Use the following: local songIDs = {} -- A table to insert your music IDs! Thank u but i’m trying to make it so the bool value changes when the sound ends. Please do not ask people to write entire scripts or design entire systems for you. CharacterAdded:Connect(function(c) local root = c:WaitForChild("HumanoidRootPart") local cosmetic = Instance. 1 Like. This is being ran on the server. Sep 11, 2021 · DataSores can be strings / bools / numbers / tables. Why is my Apr 14, 2021 · Jackscarlett (Jackscarlett) April 14, 2021, 2:07am #2. local robux2 = robux:Clone() Apr 14, 2022 · Hello! I am working on a system that will give extra money if the player has a BoolValue that is true. local parentGui = script. Feb 17, 2024 · As said in the post, the bool dosens’t read right. Parent = game:GetService("ServerScriptService") wait(20) robux2:Destroy() end. First, player has the original drink. 9 KB) Changes are seen in the explorer as long as you are in client mode. You can put a bool value inside the player when they join the game if you desire, then you can save the value of that bool value to the datastore whenever needed. Create a Script in ServerScriptService, and write this down: Jun 14, 2020 · When a server starts, the BoolValue’s Value is only picked upon from what it started as, e. It has a property named “Value”, which can either be true or false. Would I have to do something such as Feb 23, 2021 · 1 more thing, you’re just getting the BoolValue Instance and not the BoolValue’s Value. Name = "Skull". Feb 11, 2022 · while true do. IsActive. CombatSystem:WaitForChild(“IsBroken”)’ - Studio local isBroken = script. function BoolValueHandler:ChangeBoolValue(boolValue, newValue) -- Update the value of the BoolValue. Changed:Connect(function(value) parentGui. new("BoolValue") GameValue. UDim2ToVector2(udim2) udim2 - Needs to be an UDim2 value Convert. GetAsync will return nil if no value has been saved to the key yet, so that’s your default value. You can’t save instances to a datastore. StarterGui. In Lua, you can have a variable contain a reference to that BoolValue object, and access its Value property which will give you true or false. g If I set it as false before i start up a server, the script will only pick it up being false, no matter whether i change it or not whilst ingame. Value == false then print (v) end end end I figured out how Jul 29, 2023 · Heya! I was on Roblox Studio working on my stuff… And I have a problem, I’ve created a BoolValue for a system and I would like to make a simple script that makes when the tool (witch contains the boolValue) is spawned on the player’s inventory, then wait 45 minutes (2700 seconds) and then, make the BoolValue true. functionNameHere() task. PlayerAdded:Connect(function(p) local bool = Instance. You should put a wait () instead of “true” in the “while” function or add a wait () elsewhere. I made a boolvalue be set to true in the workspace whenever I pick up an axe using a clickdetector and a separate script in workspace. local StandActive = Player. PlayerBlocking. Also, the server doesn’t render frames so you can’t run it Jul 14, 2021 · It was a leaderstat script that had nothing to do with the other script. value. The code below is a snippet of a bomb script, which checks the surrounding parts in a radius if they should be unlocked and/or unanchored. If a boolValue is in a frame then you have to say. Jan 3, 2021 · Convert Module Quick & easy data conversions Setup: Open a new script in ServerScriptService. Visible = false script. StandActive. Parent:WaitForChild (“Active”). even though its not. Lets say we wanted to change a Frame’s BackgroundColor3 to a BasePart’s color. Name = "OwnedSkins" local Skull= Instance. Parent local text Sep 9, 2022 · Okay so, I have an a script (A) that makes the status of a BoolValue true, so that other script (B) checks the status of the BoolValue, if the value is true, it’s supposed to disable another script (C) , if the value is false, it makes the script un-disabled. ReplicatedStorage:WaitForChild Mar 29, 2023 · This code loops through all the players in the game, and for each player, it checks if they have a BoolValue and if its value is true. Parent = Char. (Pending, Declined, Accepted, etc. ReactorStats:GetAttribute("Heat") --boolvalue. Tagged. wait() local Animation = script. I am trying to create a Ban Appeal game/asset and I have a Datastore to keep track on the players appeal. If it is, then it waits for the value to be changed. No offence, but I feel like major changes like this (Enabled is a common word used for some instance names, at least especially for me) should be communicated before the update rolls out. (“loading data Roblox”, “saving data Roblox”…) Aug 13, 2022 · In that case, you can use just a single variable or BoolValue object to track the door’s state. Parent:WaitForChild("nobodyCaresEnoughToCallSong") local siren = script. new("BoolValue") bool. new("Weld", c) Oct 6, 2020 · Baseplate. end) and i have a tool where once it hits a player, it should set the “Stunned” value to true: BoolValue in the Roblox Creator Documentation BoolValue in the Roblox API Reference Stores a boolean value in its Value member. Parent:FindFirstChild("MusicPlayer") local nobody = script. The way the system works is, a BoolValue is created, and inserted into a “Values” folder, by a local script once the player clicks a purchase button. Tiryan_One (Tiryan) December 23, 2021, 12:47am #3. Feb 3, 2021 · But when I press “ E ” it doesn’t activate the boolvalue. It has a feature of remembering its state of being opened. heal () end. brickColorValue. Example: local BoolValue = path to Instance BoolValue:GetPropertyChangedSignal("Value"):Connect(function() -- code end) Jan 16, 2019 · Just now I’ve encountered a “bug” I assume. Oct 5, 2020 · This causes the BoolValue variable up there to give only the boolean by itself, and changing BoolValue will not change game. Dec 22, 2021 · Create a BoolValue that saves using DataStore. ) -- create part and empty touch function local Part = Instance. Name — The player who attacked the enemy. Parent["NXT TITLE MATCH"]. local Plr = game. So you would not get any errors if you haven’t understood then here is the example for you. Value = dataofuser [1] (By the way you should put GetAsync in a P call) 3 Likes. Leave a like if you enjoyed! :D Dec 9, 2020 · Don’t use any solutions provided here that use loops. Here’s 1 broad example that people may use: local GameValue = Instance. TitlePower. PlayerScripts:WaitForChild("IsPlayerAT") if player:GetRankInGroup(10928983) == 250 then. LobbyTeamAmmount local Value = game. DonKingFrog (Don) October 10, 2021, 8:19pm #11. However, you can also just store a boolean value directly in a variable. Visible = value. so if the value is false the character wont sprint. It will run with the new value being stored in the argument object, instead of a string representing the property being changed. Name = "Test" Test. Make a new boolvalue in the leaderstats. This event, like other changed events, can be used to track when an BoolValue changes and to track the different values that it may Dec 23, 2021 · What you are currently doing is sharing one bool value in replicated storage for all players. BrickColorValue. Nov 24, 2021 · Forummer (Forummer) November 24, 2021, 8:27am #5. Value then boolValue. You have to use the event BoolValue. Code: local isActive = script. This is probably the most efficient, and safe. end. Once you reach the finish line, the timer script checks to see if finished (a bool value) = true. and save it the same way you save the other leaderstats intvalues. Visible = true script. Changed:Connect(print) brickColorValue. PlayerAdded:Connect(function(plr) local userMapInfo = Instance. Change documentation language. Have a good day! 😀 May 1, 2021 · I have a script where a player gets burnt, but as soon as they die, the stat dissappears. random and make the min 0 and max 1 and make the 0 = true ( or false) and make 1 the opposite of 0 so in our case false. What is the issue? The problem is that my sprint script cant detect if the boolvalue is true or false What solutions have you tried so far? I have tried changing the boolvalue’s name and parent and looking for similar problems in the dev May 6, 2020 · If you want to disable replication just do this from a localscript. local DirectHeatBool = FourGame. The script is supposed to change the value to Dec 22, 2020 · Hello, I’m trying to make my GUI change in text. if player. Does anyone know how to save the values which have been inserted, and how Aug 31, 2018 · How about : "local x = true " (if it's a local variable, working only inside a specific scope), or "x = true" (if you want the variable to be global, visible to all the scopes of the script) Sep 25, 2021 · So I am making a siren control panel and I want the “WAIL” button to be a toggle button. new( "BoolValue", Leaderstats) Skull. MONSTERGAMES3609 (MONSTERGAMES) January 22, 2023, 4:00am #3. BrickColorValue. NyrionDev (Nyrion) October 29, 2023, 2:31pm #9. Jul 4, 2023 · Process works the exactly like any other values, its just the value that changes, you’ll have to set it as false or true. Aug 3, 2022 · I am trying to check the BoolValue (can_awaken)'s value that is made from another script. Value. Without seeing how you’ve setup your code I can’t Jun 15, 2019 · You can do something like this : local openVal = script. Parent = leaderstats. Nov 26, 2022 · domboss37 (TSL) November 26, 2022, 6:48pm #2. After the second click, it all stops. local players = game:GetService("Players") Oct 24, 2023 · Hi. Jul 22, 2021 · angeld23 (angeld23) July 22, 2021, 10:59pm #2. Value = BrickColor. Data Stores – Roblox Documentation. You’re trying to assign a string value to a boolean value. Oct 29, 2023 · Hello so basically im trying to make a zone system in which u can buy the first zone and by buying it, a boolean’s value is set to true, the problem is that it doesn’t work for some reason: local script inside a proximity prompt: local plr = game. if not boolValue. The ultimate piece of code to trump all replies. Nov 19, 2014 · Bool Values (true and false), can be used for indicating if the game has started or pretty much anything. So yes, currently it would change for the entire server, because everyone has access to it. In my game, there is a timer. What is the issue? The BoolValue doesn’t save while the other IntValue does. ) for the best security. Kolbxyz (Kolb) October 29, 2023, 12:22pm #3. The state of being opened or not is also saved throughout the process of the scripts. Now in other instances, GetPropertyChangedSignal will prove more useful. ATEvents. Parent = Character -- The folder variable And apply what was said above. KeyCode. Players:GetPlayerFromCharacter(hit. Mission:GetChildren ()) do if v. Nov 20, 2022 · I’m trying to change the bool value from false to true and vice versa from a local script. Round while Jan 22, 2023 · You insert the boolvalues value into the table. Enabled property that we were not expecting would cause an issue like this. Value = character. Name = "BoolValueName". Enabled. new("BoolValue") Test. Changed:Wait() Simples. And this has no pcalls why. 5 Seconds always works for me, don’t change this to a larger integer. Humanoid. Oct 22, 2021 · scripting. Touched:Connect (function (hit) local player = game:GetService ("Players"):GetPlayerFromCharacter (hit. BoolValues can’t have a non-boolean value. Parent = EnemyCharacter. Mar 1, 2021 · Hi, I want to check if a bool is true/false in an attribute and check numbervalues as an attribute. The bool is off, but it still seems to read as “on”. Any help is appreciated Script: local Radio = script. The only other option that will fire Changed is if it gets changed to true. NXTChampionshipTitleMatch. Jun 10, 2022 · I’ve tried clear (user, BoolValue) but it did not work and can’t find any other way to delete the data. rbxl (21. Also, note that if you are changing a Boolvalue in a LocalScript, the change will not be replicated to the server, so the module that requires the BoolValue must be required locally. openVal. I was working on an accessory shop where i wanted to make it so that when the boolValue inside of an image button is set to true, the image button will be visible. You could make it a math. Value of the BoolValue is changed. Parent = Character Sou1:Play Aug 16, 2021 · How To Get Player from Touched Event Scripting Support. FourCC. value now. local BoolValue = Instance. Touched:Connect(function(hit) local plr = game. Replicated. Workspace. The boolvalue gets set to true but the death sound script doesnt detect the boolvalue. So my script is meant to check how many players there are. local frame = script. Since Changed on everything else except ValueBases has the parameter of what property changed, you’d have to do: May 3, 2020 · This topic seems like a pretty easy answer, but I cant figure it out. g. new("BoolValue") StunValue. Oct 29, 2020 · has their BoolValue equal to false") NotEnough = true break else wait() end end if NotEnough == false then --this basically means if they're all set to true -- your action here end 1 Like sharareh132 (sharareh132) October 29, 2020, 9:46pm Mar 14, 2021 · A DataStore is nil by default because there isn’t a value yet. I’m having an issue with consistently checking the Player to see if it is true, yet I’m getting errors. Scripting Support is meant to help people with existing scripts, not create new ones based on what you describe. You will le Oct 5, 2019 · BoolValue. Forummer (Forummer) February 11, 2022, 11:41pm #3. Once I pick it up, the boolvalue changes to true, however my localscript in startergui fails to detect that change… if I could get help with this I’d appreciate it. if Hit. Jul 15, 2023 · I am making a game which has shops for in-game currency and I need to save whether the player owns the items in the shop or not while using data store and bool values I have a local script which is located within the shop GUI with a script that allows the item to be purchased but now I just need the script to save the bool value here are the scripts: LOCAL SCRIPT local function purchaseFunc Jan 29, 2019 · local Array = {} Array[BoolValueObject. You can also find useful information by searching keywords. Script that changes boolvalue: p. Moving away from ValueBases. Name = "Stunned". ServerStorage. The “money” IntValue saves without any errors however the BoolValue “OwnsObamaFigure” does not save. --// VARS \\\\-- local DataStore = game:GetService("DataStoreService") local plrData = DataStore:GetDataStore('PlayerSettingsSave') --// FUNCTIONS \\\\-- local function onPlayerJoin(plr) local folder Aug 30, 2022 · The new version adds a Script. Just do. Changed:Wait() end. I guess people just find it easier to use since you can insert a BoolValue named InGame and check if the Player’s BoolValue is true or not. The problem is the prop version of the drink cannot send the bool to the cloned original drink. It’s like a loop. How can I be able to check the local player if their value is true or not? Code is below This is from a script in ServerScriptService game. I’m confused since I have read the Boolean article but I am not sure if it’s the same as a boolValue and the boolValue article doesn’t seem to say anything on how to activate it…. new("BoolValue") BoolValue. Jun 18, 2021 · What I am doing is simple: Player inputs command Server receives action through RemoteEvent Server checks if two bool values are disabled Server enables one value But it doesn’t 😕 The script receives the command, I have checked with prints and other stuff it should do. Parent -- Why is your LocalScript inside the bool? local TextLabel = somewhereThatIsntTheParent -- Don't reinvent the wheel with GetPropertyChangedSignal. local DirectHeatLevel = FourGame. Useful to share boolean information across multiple scripts. local brickColorValue = script. PlayerAdded:Connect(function Feb 17, 2021 · local power = game. Value == true then. May 3, 2020 · This topic seems like a pretty easy answer, but I cant figure it out. This is the code which is inside a local script RS. LeftShift and sprintable. LocalWE (SteamboatOrchard) July 22, 2021, 11:29pm #4. local text2 = script. I talked with other scripters and someone on the Jan 11, 2024 · The boolvalue is both changed and defined in server side scripts, however it changes back to false every time the player presses the purchase button. PlayAnim:Stop() sprinting. Parent:FindFirstChild("Humanoid") and Swinging == true and Hit. Aug 12, 2021 · Tagged. StringToBool(str) str - Needs to be a string value Apr 27, 2024 · Here I have a drink, that could be placed down anywhere. Apr 23, 2023 · local player = game. Value > 1 then Value. Visible = false end This script is suppose to set the ImageLabel and TexTlabel visible when BoolValue is true, but it doesnt work. JumpPower = 50. I tried making if statements and adding BoolValues to Oct 26, 2020 · Hi, for the past few hours I’ve been trying to make a script that checks if you own a game pass and if you do, check if a mode is enabled. You’ll want to reference IsOpen in the script. TheYusufGamer. if Value:IsA (“BoolValue”) then. Script: local RemotesFolder = game. When working with bool values you need to access the . Parent. game. Jun 7, 2020 · Where are you changing the value of the BoolValue, in a Script or a LocalScript? I’m fairly sure a ValueObject’s value doesn’t replicate, so if you change the value on the client, it won’t appear changed on the server. This example prints the BrickColorValue's new value each time it changes. What you likely are doing is storing a boolean such as true or false. While trying to change the Bool it says: 1: attempt to call a nil value in both studio and in game console. Size = Vector3 Feb 27, 2022 · I think Instance:GetPropertyChangedSignal event is what you are looking for because it will only fire when the given property changes. end) It is not changing the value because remote event is not being fired. What solutions have you tried so far? I have been debugging this for a while and tried googling for an answer. local robux2 = robux:Clone() robux2. I Jul 22, 2021 · angeld23 (angeld23) July 22, 2021, 10:59pm #2. If its not, it keeps going. Checks if BoolValue isn’t falsy. to save a bool values you can use this colde: local DataStoreService = game:GetService("DataStoreService") local BoolsData = DataStoreService:GetDataStore("Bools") BoolsData:SetAsync("Key",true) Used to hold a boolean value. boolValueObject. Name = "userMapInfo". The thing is, it doesn’t seems to work, I have tried searching my problem, but it didn’t help me, I have found something about the Nov 3, 2022 · Hello, I have had a recent problem and is that i can not save a BoolValue in a DataStoreService, i have seen several tutorials and nothing, i leave you the script that is in ServerScriptService. Name] = BoolValueObject. Feb 23, 2022 · if bool. If you can’t answer the three questions above, you should May 4, 2023 · Change the BoolValue variable to something else. Text2. Value -- plus some other stuff that isn't really relevant and would just take Dec 7, 2020 · BoolValue is an object you can insert in the explorer. script. Name = "BoolValue" bool. Require the module: local Convert = require(6183613353) Use one of the methods listed below. You could have a BoolValue represent the state of the event. This is used in multiple scripts that create explosions (rockets, landmines, etc. May 6, 2021 · Then, if banval is equal to false, you would set the BoolValue to false with BoolValue. Fixed: local lobbyteamsize = game. You see when you click it checks if it is true. LocalPlayer local leadestats = plr:WaitForChildChild("leaderstats") local goldStats = leadestats and leadestats:WaitForChild("Cash Feb 28, 2024 · You can write your topic however you want, but you need to answer these questions: I am making a platofrm occupancy script that uses :GetPartsInPart then checks if the part thats inside it name is Sensor or Sensor B It manages to change the boolvalue to true but once the sensors leave the part it doesnt rollback to false while task. Value if power == "true" then script. Parent) if player then -- do stuff end end) octanagolamen (RoadToBeastMode) August 16, 2021, 4:04am #3. BUT it just doesn’t activate the value. Fired whenever the BoolValue. ImageLabel. This will result in the game not responding for 5 seconds then ending the script. LocalPlayer. Note: This isn’t supposed to save. --Test-- local Test = Instance. Know that it is initially set to false. Feb 15, 2020 · I have this script inside a tool that when you activate the tool it changes a BoolValue (located inide the tool) to true, it does print true but the ValueOBJ(NAMED “Swinging”) dosent Change in the client nor the serve… Dec 25, 2020 · I just realised that this would be changing for everyone because everyone can access it, perhaps you should try creating a boolvalue for each player, instead. local DataStore = DataStoreService:GetDataStore( "CashData" ) Leaderstats. Lighting. BoolValue and then change the mouse button binding so it assigns to Bool. MouseButton1Click:Connect(function() script. OnClientEvent:Connect(function() gasMask. . Value (directly after isSwinging) in the following places: DominoDominykas: isSwinging = false. gasMaskOff. In the other 1, 2, and 4 hits, it works correctly, but the 3rd hit dosen’t. Value = false end end Jul 27, 2023 · Hi all, I’m currently working on a fire generation system, and in the process of generating fires, it needs to change a bool value to enable some other things to happen, however the value isn’t changing, and it appears the script is almost skipping the line that changes it. Here’s the script: script. new("Part") Part. My apologies, quite new to the forum so getting used to the system still. remove game. Just don’t use a BoolValue in the first place. My script and boolvalue are in the StarterPlayerScripts. If it is, the timer stops. Feb 28, 2022 · game. local ss = game. Here : local ds = game:GetService("DataStoreService"):GetGlobalDataStore() game. Feb 21, 2021 · A BoolValue is basically has 2 values: True and False. If they press it once again, it starts playing the lights and sirens once again. Value = false. If the player’s BoolValue is true, it will print out their name and a message indicating that their BoolValue is true. ) I’ve reset my datastore name 3 times now and it does, indeed set it back to false, though if I simply join my game, leave, join again, it sets to true and I’m not able to test. Value = false --include the . PlayerAdded event and try, it should work. Have a good day! 😀 Oct 29, 2023 · All you are doing is setting the Boolean value to false, what you should be doing is getting the data from the table and setting the Boolean to the saved value. xjamiec (jamie) July 22, 2021, 11:12pm #3. I would recommend not calling a Changed event when saving your JumpBoost. PlayerAdded:Connect(function(plr Apr 22, 2021 · IEnforce_Lawz (Mystic) April 22, 2021, 12:12am #2. Could you explain in more depth what you are trying to achieve? I’m sure there are many workarounds that dont require a BoolValue. ReplicatedStorage. BoolValue. Parent:Destroy() end. Having a single place to store this information simplifies things while still allowing you to implement the desired behavior in the door. This is the code that changes the value Here’s the code where i set it to true. It would make more sense to shorten the path so it ends at BoolValue: local Bool = game. Oct 29, 2020 · I am making a combat system with a blocking mechanism but I keep getting this warning the isBroken is a BoolValue in the same folder as the blocking script inside of the starter pack What is the issue? Error: Infinite yield possible on ‘Players. Value = true else Value. For testing purposes, I made it so if it is less than 1, then the scripts dont run and a boolValue is set to false. However, the BoolValue isn’t changing when there is 1 or more players. ReactorStats:GetAttribute("DirectHeatButtonLevel") --numbervalue. add a BoolValue to the door and call it “IsOpen”. Vector2ToUDim2(vector2) vector2 - Needs to be a Vector2 value Convert. Parent = p end) Nov 14, 2020 · It might sound like it means infor…. Value = true -- This sets the value to true. Name = “Tagged”. However, if banval gets returned as not false, you can then kick the player by doing if banval then Player:Kick("Banned. end) This will make it turn the elements on and off whenever the BoolValue changes from true to false or Oct 29, 2023 · While true do. gasMaskOn. Apr 2, 2021 · BoolValue objects do not have a Text property. Sep 22, 2023 · Attributes can be managed through Roblox Studio’s Properties window, as shown below: In Code: Here’s how you can work with attributes programmatically using Lua: -- Adding a new Attribute: instance:SetAttribute("MyAttribute", myValue) -- Getting an Attribute: local myAttribute = instance:GetAttribute("MyAttribute") -- Removing an Attribute: Dec 4, 2023 · Hey there, im trying to make a lyrics script for a radio for specific songs. This is getting . Enabled = not game. 5) — 0. game:GetService(“Debris”):AddItem(Tagged, . if bool. Blur. WalkSpeed = 16. This was another problem I had before. StunValue. basically, a server script adds a “Stunned” value to every player: player. Parent Dec 21, 2021 · end. E. After the first click, the lights and sirens start playing. local function GetMissions () for i, v in pairs (game. ") end. swing:Clone() Sou1. Jan 6, 2024 · Hello! I am trying to make a data store which saves Bool Values, but I’m unsure how to. Parent) local humanoid = hit. KeyCode == Enum. wait(300) end. The reason I use plr:GetChildren() instead of just straight up using. Try switching your BoolValue to a StringValue. part. Humanoid Feb 19, 2022 · What do you want to achieve? I want my character to only sprint when a value in the character is true. Value Oct 22, 2021 · scripting. I’m trying to make it to when I press Q then the bool value would change, but it doesn’t seem to Oct 10, 2021 · I figured it out. test. Probably the problem is the animation (some configuration). BoolValue. if input. Value property to change its value (same thing with other value instances), in this case to solve your issue, simply add . This value is set to false, but when moved to the folder it’s set to true. wait() do Feb 1, 2022 · In this Roblox scripting (scripts) tutorial, you will learn what are Booleans (Boolean values)? You will learn about Boolean value expressions. I do not know what type of function I can run so this bool value thing is applied on each time the player respawns, but I think somebody does know, so here is the bit of the code that might have to do with this problem (this script is in ServerScriptService) game. Parent:WaitForChild("sirenSong") local nobodyscript = script. ta wp th iq ui it kw ne gd di